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WebKitX ActiveX wraps Chromium Embedded Framework (CEF3) for use with OLE/COM languages. Chromium Embedded Framework encapsulates WebKit Blink HTML5 Renderer and Google V8 JavaScript Engine. This is a production-grade stable component for commercial use that will truly add HTML5 features in your Desktop and Terminal Applications.

JavaScriptX ActiveX wraps Google V8 JavaScript Engine for use with OLE/COM languages. The ActiveX is a binary replacement of Microsoft Script Control for the JavaScript scripting language. V8 compiles JavaScript directly to native machine code and the ActiveX provides binding between COM objects and JavaScript. This is a production-grade stable component for commercial use for providing modern scripting to your Desktop and Terminal Applications.

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Product Details Released Architectures CEF3 / V8 Download Installation Package
WebKitX_CEF3_ActiveX_x86_v2.2.0.10131.exe
  • For 32-bit Application Development
  • Windows 7, 8, 10 (32-bit or 64-bit)
  • Terminal Ready: Windows 7 POS Edition
  • Blink HTML5 Rendering Engine
  • WebGL v1, v2
  • 4 GB RAM Recommended
  • Peper Flash Player v31.0.0.122 (32-bit)
  • 75 MB Redistributable
  • Commercial Use License
  • Bounty Support
  • 30-day Evaluation
21 Jan 2020 x86 & x64
32-bit OCX

VC++ 2017
Redist
Chromium Version: 71
Git Branch: 3578.1860
Released: Dec 2018
Download
MD5: 67188ff816aee68a776f021e17c4b2c7
SHA-1: 0aa25bd1a56649d34613478ad446e15b945a3250
WebKitX_CEF3_ActiveX_x64_v2.2.0.10131.exe
  • For 64-bit Application Development
  • Windows 7, 8, 10 (64-bit)
  • Terminal Ready: Windows 7 POS Edition
  • Blink HTML5 Rendering Engine
  • WebGL v1, v2
  • 8 GB RAM Recommended
  • Peper Flash Player v31.0.0.122 (64-bit)
  • 81 MB Redistributable
  • Commercial Use License
  • Bounty Support
  • 30-day Evaluation
21 Jan 2020 x64
64-bit OCX

VC++ 2017
Redist
Chromium Version: 71
Git Branch: 3578.1860
Released: Dec 2018
Download
MD5: e9bee4b2cc6f18d3c48e651d358328fc
SHA-1: 6354f75b93ecefd8e2a60123cd6ab87c848341b7
WebKitX_CEF3_ActiveX_WinXP_x86_v2.2.0.10131.exe
  • For 32-bit Application Development
  • Windows XP x86 SP3 (32-bit)
  • Windows Vista x86 (32-bit)
  • Terminal Ready: Windows XP POS & Embedded Editions
  • Tested with unofficial SP4 (Major Geeks)
  • Tested with XP POS Windows Updates up to 12/2018
  • WebKit HTML5 Rendering Engine
  • With WebGL 1.0 Support
  • 2 GB RAM Recommended
  • Peper Flash Player v29.0.0.113 (32-bit)
  • 55 MB Redistributable
  • Commercial Use License
  • Bounty Support (Limited)
  • 30-day Evaluation
21 Jan 2020 x86
32-bit OCX

VC++ 2015
Redist
Chromium Version: 49
Git Branch: 2623.1401
Released: May 2016
Download
MD5: cd27660514c15cc6910aee65d31199f3
SHA-1: 405334719b1b88b18595191993a3f5f2435994e0

Product Details Released Architectures CEF3 / V8 Download Installation Package
JavaScriptX_ActiveX_x86_v1.0.0.455.exe
  • For 32-bit Application Development
  • Windows 7, 8, 10 (32-bit or 64-bit)
  • Terminal Ready: Windows 7 POS Edition
  • 1 GB RAM Recommended
  • 17 MB Redistributable
  • Commercial Use License
  • Bounty Support
19 May 2019 x86 & x64
32-bit OCX

VC++ 2017
Redist
V8 Engine: 7.3.492.27
Git Branch: v8-release-73
Released: Feb 2019
Download
MD5: 082351857d31ef4dc9eed763eb07c690
SHA-1: f74119ceda22b2a26f11239049fd1d7a61bd1e79

Release Notes

Jan 2020

More Release Notes ...

Compatibility

Getting Started

Installation Guide
Step-by-step installation guide to properly install WebKitX on your Developer Workstation.

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Documentation
Comprehensive help to get you started with WebKitX Properties, Methods and Events, with VB and C# samples.

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Plugins
Discover WebKitX Plugins and use them in your apps: PDF Viewer, Flash Player and Chrome Developer Tools.

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Loading Sequence
Discover WebKitX initialization sequence and load your first URL.

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High DPI Support
Enable high dpi support for both your executable and CEF3.

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License Activation
Instructions to activate your Commercial License and register your Workstation.

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Integration Guides

Visual Basic 6.0 Guide
Guide for loading and using WebKitX in Visual Basic 6.0 programs.

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C# Guide
Guide for developing 32-bit and 64-bit WebKitX applications with C#.

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C++ Guide
Step-by-step guide for using WebKitX in C++ MFC applications.

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ForPro Guide
Guide for adding WebKitX in FoxPro forms and navigating to a URL.

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Microsoft Office VBA Guide
Step-by-step guide for using WebKitX with Office 64-bit VBA applications.

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Terminal Activation Guide
License activation for Citrix, VMs, Remote Terminals and Embedded OS.

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Best Practices

Accessing HTML5 DOM
Reading and writing HTML5 markup, element attributes and CSS3 styles.

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Calling JavaScript
Call JavaScript functions with arguments from your native program.

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Handling DOM Events
Handle DOM events in your program using COM event handling.

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Expose COM objects to JavaScript
Expose and invoke your OLE/COM objects in JavaScript.

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HTML5 Editing
Edit HTML5 code in a WYSIWYG manner with WebKitX.

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CORS & CSP Filtering
Bypass CORS and CSP policies with advanced WebKitX content filtering.

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Technology Highlights

Out of Process Architecture

WebKitX CEF3 ActiveX is a light-weight MFC ATL component for use with OLE/COM Programming Languages. At runtime the ActiveX starts CEF3XClient.exe process, passing to it its Window Handle (hWnd). 

CEF3XClient Process starts CEF3 Browser and Render sub-processes and establishes a seamless back-to-back Interprocess Communication Mechanism (IPC) between the ActiveX and all CEF3 processes. Chrome Browser is parented in ActiveX hWnd but lives in its own process.

All COM-based method and property calls between the ActiveX and CEF3XClients are marshalled using CoWaitForMultipleHandles, allowing your application's UI to be responsive. For time-consuming tasks, such as URL loading, several COM events provide you callbacks when the tasks are finished. 

The important aspect of this architecture design is that all WebKit HTML5 rendering and V8 JavaScript execution are taking place outside your application, offering your application stability and isolation.

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Accessing HTML5 DOM Programmatically

In an attempt to provide HTML5 DOM access and manipulation programmatically in similar way like Microsoft Web Browser Control, WebKitX offers limited access and DOM manipulation through COM Wrappers. A COM Wrapper wraps native WebKit Blink HTML5 Elements and exposes them to the OLE/COM environment. WebKitX HTML5 COM Wrappers are volatile Just-In-Time (JIT) COM objects, meaning that WebKitX does not reference-count the provided COM object. Internally each COM Wrapper has a CSS3 Selector to the underlying native object and the wrapper is valid for as long as the CSS3 Selector remains valid.

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Calling JavaScript and JavaScript Callbacks

The simplest way to call a JavaScript function in WebKitX is WebKitX.CallByName(Name, Variant) method. You can pass to JavaScript function arbitrary arguments using an OLE/COM Variant, and receive the function's result value, as an OLE/COM Variant too. Execution of CallByName is IPC-synchronous and this method is an elegant alternative to WebKitX.Eval() as you can pass back-and-forth your variables without stringifying them.

Each frame in a browser window has its own V8 context. The context defines the scope for all variables, objects and functions defined in that frame. WebKitX allows you to register a JavaScript callback in a V8 context using window.register(name, callback, this) method. The first argument is the string name of the function, the second is the function callback and the 3rd optional parameter is the execution context. If the 3rd parameter is not defined then the global object is assumed.

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Adding native Objects to JavaScript

This technology allows you to use headless COM objects (non-controls) from JavaScript. Any simple in-process or out-of-process apartment threaded COM object with scalar properties and/or methods with scalar arguments and scalar return value can be wrapped into an V8 object and exposed through a global identifier (and window dot identifier) to the V8 JavaScript context of the main frame.

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Handling DOM Events

HTML5 DOM Events are generated by WebKit Blink Engine and are copied into an immutable format before they are transmitted from CEFXClient process to WebKitX ActiveX. Once WebKitX ActiveX receives an event notification through IPC, it fires a COM Event with the copied data of HTML DOM event. Thus, CEFXClient process does not block waiting for your client code to handle the event. WebKitX DOM Events are Immutable, meaning that you can only read event data but you cannot cancel events, stop them from bubbling or prevent default behavior.

WebKitX as of version 1.5.11.2591 supports synchronous DOM to COM events by implementing CefMessageRouter circuit. Events generated from WebKit Blink Engine are serialized and passed from Rendering to Browser process, which transmits them to the ActiveX. The browser process waits for the ActiveX to handle the event, where you can also cancel event bubble or prevent event's default behavior.

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Firing custom DOM Events

WebKitX DispatchEvent() method allows you to fire DOM events directly into JavaScript and handle those events by JavaScript event handlers. You can pass the target selector that will receive the event, the event name, event initialization parameters (bubbling, cancelable, composed) and an OLE/COM Variant that will be converted into a V8 JavaScript object and added in the details field of the Event object. Event execution can be both synchronous and asynchronous in terms of IPC tunneling, and it is always synchronous in terms of DOM.

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Licensing

Please read carefully our licensing documents for Standard Licensing, Professional Licensing and Enterprise Licensing and do not hesitate to contact us if you have questions or if you need to negotiate special closures:

Perpetual Non-Commercial Student License for Project-Based Desktop Application Development

A single Non-Commercial Student License allows Students or Faculty to develop a single Windows Desktop Application linked with mobileFX ActiveX controls and distribute them freely to an unlimited number of fellow students or faculty. Students or Faculty are required to obtain one license per Developer Workstation and per Application developed. The license is perpetual and we offer free upgrades for the software's minor versions (eg. from v2.0 to 2.x). We offer 20% discount for upgrades for the software's major version (eg. from v2.x to 3.x). Major version discount is eligible for customers that upgrade to immediate next release within the release's fiscal year. Non-Commercial Student License explicitly excludes non-desktop application development such as Terminal, Virtual and Embedded applications.

You can apply for Non-Commercial Student License by email at info@mobilefx.com.

Product Bundle Compatibility Price
WebKitX ActiveX x86 v2.x (32-bit ActiveX) Windows 7, 8, 10 £ 99
WebKitX ActiveX x64 v2.x (64-bit ActiveX) Windows 7, 8, 10 £ 199
JavaScriptX ActiveX x86 v1.x (32-bit ActiveX) Windows 7, 8, 10 £ 49

Perpetual Commercial License for Start-up for Desktop Application Development

A single Commercial License for Start-up allows Independent Software Vendors (ISV) to develop an unlimited number of Windows Desktop Applications linked with mobileFX ActiveX controls and distribute them freely to an unlimited number of their customers. ISVs are required to obtain one license per Developer Workstation. The license is perpetual and we offer free upgrades for the software's minor versions (eg. from v2.0 to 2.x). We offer 20% discount for upgrades for the software's major version (eg. from v2.x to 3.x). Major version discount is eligible for customers that upgrade to immediate next release within the release's fiscal year. Commercial License explicitly excludes non-desktop application development such as Terminal, Virtual and Embedded applications.

An eligible start-up must be an SME operating for a maximum of six (6) years, have public balance sheet and profits under 100K USD.
You can apply for Commercial License for Start-up by email at info@mobilefx.com.

Product Bundle Compatibility Price
WebKitX ActiveX x86 v2.x (32-bit ActiveX) Windows 7, 8, 10 £ 199
WebKitX ActiveX x64 v2.x (64-bit ActiveX) Windows 7, 8, 10 £ 499
JavaScriptX ActiveX x86 v1.x (32-bit ActiveX) Windows 7, 8, 10 £ 59

Perpetual Commercial License for Desktop Application Development

A single Commercial License allows Independent Software Vendors (ISV) to develop an unlimited number of Windows Desktop Applications linked with mobileFX ActiveX controls and distribute them freely to an unlimited number of their customers. ISVs are required to obtain one license per Developer Workstation. The license is perpetual and we offer free upgrades for the software's minor versions (eg. from v2.0 to 2.x). We offer 20% discount for upgrades for the software's major version (eg. from v2.x to 3.x). Major version discount is eligible for customers that upgrade to immediate next release within the release's fiscal year. Commercial License explicitly excludes non-desktop application development such as Terminal, Virtual and Embedded applications.

Product Bundle Compatibility Price Buy Now
WebKitX ActiveX x86 v2.x (32-bit ActiveX) Windows 7, 8, 10 £ 599
WebKitX ActiveX x64 v2.x (64-bit ActiveX) Windows 7, 8, 10 £ 999
WebKitX ActiveX x86 v2.x (32-bit ActiveX for Windows XP) Windows XP, Vista £ 999
JavaScriptX ActiveX x86 v1.x (32-bit ActiveX) Windows 7, 8, 10 £ 99

Subscription-based Commercial License for Terminal Software Development

Complementary to Perpetual Commercial License for Desktop Application Development is subscription-based Terminal Licensing. Terminal Licensing applies to Independent Software Vendors (ISV), Managed Software Providers (MSP), IT Solution Providers (ITSP), Systems Integrators (SI) and it is required if-and-only-if an application linked with mobileFX ActiveX products is deployed on Windows Embedded operating systems, or deployed through Terminal Services, or Virtual Appliances. Terminal Licensing is subscription-based, has validity of one fiscal year and must be obtained per terminal on top of commercial licenses. Terminal license pricing is as low as £ 0.50 (50 GBP cents) per terminal and per month. Terminal Licensing optionally can be offered along with SLA support and Escrow-based source-code branching at additional cost.

You can apply for Terminal License by email at info@mobilefx.com.

Perpetual Device License for Hardware Development

Complementary to Perpetual Commercial License for Desktop Application Development is subscription-based Device Licensing. Device Licensing applies to Independent Hardware Vendors (IHV) and it is required if-and-only-if a software linked with mobileFX ActiveX products is distributed as part of, or embedded in, a Hardware Product, such as but not limited to IoT Devices and Gateways, POS Devices, Self Service Terminals, Vending Machines, Digital Signage Kiosks, Automation Devices, ATM Devices, etc. Device Licensing is volume-based and as low as £ 5 GBP for volumes over 10,000 items. Optionally can be offered along with SLA support and Escrow-based source-code branching at additional cost.

You can apply for Device License by email at info@mobilefx.com.

Support Services

If you desperately need a new feature implemented in our ActiveX controls or immediately need a hotfix and can't wait until next release, you can contact us at info@mobilefx.com and negotiate with us a price, for which we will stop what we do and take care of what you need! The service is called a Bounty and applies only to existing Customers; for any edition of the ActiveX but only for its latest version (we do not branch per customer).

Just send us an email with what you need and our Account Manager will pass your request to our Tech Lead for Effort Estimation along with Technical Specs of the works to be done. Effort Estimation is in man hours and it is different from Duration. For example, to add a feature it might take our experts 8 hours to implement, but because we work on Sprints we might need a duration of one week to deliver.

The catch is that you participate in the process, being the primary Beta Tester! This phase is called User Acceptance Testing (UAT) and during this period you receive code-locked prototype revisions and provide us with valuable feedback, such as UAT observations and Defects. Once UAT is completed and you are satisfied with the result, you release us from the Bounty and we provide you with an Unlock Code as a token of our appreciation.

For corporate customers and long projects we collaborate using Jira.

Service Duration or Effort Price
Support Voucher / Bounty 2 hours (minimum) £ 100